Re: Not Rope 2013-02-13
Posted: Wed Feb 13, 2013 4:28 am
Destruction of the mine my reveal more than it covers up...
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If she had tripped over a cable or primacord she probably would have broken a connection and disabled it.Dave wrote:Considering that we see what appear to be burning segments of fuse attacked to each of three boxes of dynamite, quite some distance down the tunnel from the fire, I think what Kat tripped over was fuse or detonation cord of some type.zachariah wrote:It could have been metal cable for hauling the cart up the slope and letting it down slow. I think they are about to come to the end of the ride. Shame they don't have air bags.
That dark line could be the cable. She said duck so that they don't loose their heads as it rips the top of the mine cart. Though the blast will have destroyed the anchor point. Then worry about the cable whipping along after them.
All of that dynamite wasn't just a storage cache, it appears. It was an Infernal Machine, waiting to be triggered. There may be an Enemy at work here (or perhaps somebody who hasn't developed a sense of proportion in his attempt to revive the tradition of slam-dancing).
If it was a TRAP it would have gone off sooner. Why give them time to spot it and disable it. Most likely was set up to remove any evidence, or to block the mine. Also since this is a library portal why hasn't it been set off before if it was a trap? I lean more towards something set up to block the tunnel. Maybe what ever they were exploring, or finding, was dangerous and they might be chased back. If being pursued from underground having a way to block the tunnel would be a great idea. Who knows maybe there is another portal down deeper leading to where some of the Anasazi disappeared to. If they fled from danger they would treat anything following them as a dangerous threat. A lot moved south but records are vague about what really happened.My2Cents wrote: What she hit was the trip wire, which means this was a TRAP
it DID go off sooner... Kath lit the FUSES when she tripped over that "rope" from way back. it's just taken that long for the end product... and thinking about it, looking at the WAY those boxes were stacked, i'll bet the trap isn't so much as for people on THIS this side of them, but for people on the FAR side of the stack... i'll bet they were stacked in such a way that it would have been IMPOSSIBLE to remove even ONE box without dropping another box. and the the fuses which were part of the BACK UP trigger, had all that length to burn thru before it hit the dynamite in the various different places all at the SAME TIME!!! it was a backup tripwire trigger placed further DOWNshaft from the entrance AWAY from the entrance that Tina activated, remember why they were walking that way in the first place... i think that the delay was also partially intentional... in order to give that poetic self-realization of that whole "i'm so screwed" feeling to the victim of the original rube-goldberg-anti-claim-jumper-mine-security-system... think about it... if YOU were a Gold-Rush era claim jumper and you saw all that explosive FROM THE OTHER SIDE that is, would YOU want to try to disarm it just to get the other side of the stack? and possibly set it all off from an accidentally dropped box? NOT ME, that's for sure!... but the guy that designed it thought about what would happen if somebody DID successfully do that, too... the trip wire is far enough away that you'd think you were safe... then Blammo!...zachariah wrote:If it was a TRAP it would have gone off sooner. Why give them time to spot it and disable it.My2Cents wrote: What she hit was the trip wire, which means this was a TRAP
Dun, dun, da-da-dun, dun, da-da-dun....Opus the Poet wrote:I see fuses going to lots of boxes with writing on them... and the fuses are burning (that's how I knew they were fuses)Wapsi wrote:Look in the foreground of the first panel.
Pyrotechnic fuses have a wide range of burn rates... an ad I looked at last night showed slow-burning fuses at up to 24 seconds per foot, down to quick-burn at 1/2 second per foot. Even the latter is much slower than det cord. And, the shower-of-sparks we see by each case of dynamite in today's strip does look like a burning fuse.DilyV wrote:Trip wire? Are you all forgetting the dropped oil lamp and leaking oil that caught fire? While Kath tripped, it would have been over the trunk lines or maybe a branch line leading to the explosives. I'm thinking that it has to be time fuse though... Primacord and det cord burn in excess of 20,000 feet per second, which would result in a seemingly instant detonation, leaving no time to think, let alone panic and get into the cart. There are caps that are used with time fuse to initiate detonation of TNT, Dynamite and other explosives.
Heh. Whenever i think of primacord, i remember the advice of the old-time Hollywood SFX powderman to his new apprentice: "Make sure it's in the right place before you touch it off, 'cos you'll play hell trying to stomp it out."DilyV wrote:Trip wire? Are you all forgetting the dropped oil lamp and leaking oil that caught fire? While Kath tripped, it would have been over the trunk lines or maybe a branch line leading to the explosives. I'm thinking that it has to be time fuse though... Primacord and det cord burn in excess of 20,000 feet per second, which would result in a seemingly instant detonation, leaving no time to think, let alone panic and get into the cart.
Time fuse (Safety Fuse) and Primacord/det cord are two different animals. Time fuze is usually black powder wrapped in a textile casing. A safety fuse consists of a black powder core in a textile tube, covered with asphaltum or other waterproofing agent, and having an outer wrapper of tough textile or plastic. When ignited, these burn at verying rates, allowing time before the detonator is initiated.Dave wrote:Pyrotechnic fuses have a wide range of burn rates... an ad I looked at last night showed slow-burning fuses at up to 24 seconds per foot, down to quick-burn at 1/2 second per foot. Even the latter is much slower than det cord. And, the shower-of-sparks we see by each case of dynamite in today's strip does look like a burning fuse.DilyV wrote:Trip wire? Are you all forgetting the dropped oil lamp and leaking oil that caught fire? While Kath tripped, it would have been over the trunk lines or maybe a branch line leading to the explosives. I'm thinking that it has to be time fuse though... Primacord and det cord burn in excess of 20,000 feet per second, which would result in a seemingly instant detonation, leaving no time to think, let alone panic and get into the cart. There are caps that are used with time fuse to initiate detonation of TNT, Dynamite and other explosives.
So, I agree... my money is on "fuse, tripped over, and then ignited by burning oil from dropped lamp."
Unless, of course, the acidic odor Katherine commented about was the smell of a nest of salamanders. If she and Atsali have stirred up a family of fire-lizards by intruding during naptime (and have burned up the salamanders' equivalent of a wine celler full of rare vintages of Chateau d'Boom) things could become even more interesting!
Let's think about that. A automatic ambush that takes time to act. Hummm. Why plan an ambush or trap that allows people time enough to escape? Isn't the purpose to surprise them suddenly before they have time to react? After all what use is a trap with that big a loop hole to let people escape huh? Seems like wasted effort, or a really stupid trap setter.sheik wrote:I think people are missing the point.
Although it is a trap, it's rigged as an Automatic Ambush.
In other words someone set this up to destroy whoever would be chasing the rigger or anyone just exploring the mine.
The mine cart is in fact the proper means to exit the trap, but the girls delayed in getting started and would have died had it not been for dropping the lamp.
Did I like completely miss something here? There is nothing in what I read that says deliberate trap, booby trap or ambush trap. this appears to be as simple as wandering into a building that has been rigged for demolition through a back door no one is watching. I'm sure Paul will enlighten us, but from what I've read so far, I see no "automatic ambush". From the looks of the images in the comic, Kath tripped over a trunk line but didnt set off anything until she dropped the lamp and it leaked oil, catching on fire and starting the fuse train... Read back and look at the vintage of the boxes in question and the fact that the fuses are burning like a cannon fuse (time fuse). Definitely antique aged boomstoff. A deliberate ambush would have at the very least used snap trap detonators which would have sounded like a mouse trap going off and possibly det cord to set everything off at once (see my post above for the detonation times of det cord and primacord). What it appears we have here is a lot of old explosives that appear to be getting disposed of and at the same time, closing off an old and dangerous mine unfit for human exploration.sheik wrote:I think people are missing the point.
Although it is a trap, it's rigged as an Automatic Ambush.
In other words someone set this up to destroy whoever would be chasing the rigger or anyone just exploring the mine.
The mine cart is in fact the proper means to exit the trap, but the girls delayed in getting started and would have died had it not been for dropping the lamp.
Why would they place fuses in explosives that were just in storage? This is some kind of trap or scarecrow device.RunningBull wrote:That looks like an awful lot of explosives there. That would have taken some time to stack all those crates around there. To me it doesn't look like a trap, it looks like they were using that space as a kind of storage depot. It is as if they were planning to expand the mine into a couple different tunnels, something happened and they abandoned it. Maybe the miners were plagued or cursed somehow and they left everything behind. Kat and Atsali come along and accidentally sets them all off at the same time. If there was a trap there I would expect something much older, maybe an Anasazi type of trap. If one exists.
(Emphasis added)Opus the Poet wrote:Why would they place fuses in explosives that were just in storage? This is some kind of trap or scarecrow device.
Think Retro.DilyV wrote: Read back and look at the vintage of the boxes in question and the fact that the fuses are burning like a cannon fuse (time fuse). Definitely antique aged boomstoff. A deliberate ambush would have at the very least used snap trap detonators which would have sounded like a mouse trap going off and possibly det cord to set everything off at once (see my post above for the detonation times of det cord and primacord). What it appears we have here is a lot of old explosives that appear to be getting disposed of and at the same time, closing off an old and dangerous mine unfit for human exploration.
Okay, lets think Retro...sheik wrote:Think Retro.DilyV wrote: Read back and look at the vintage of the boxes in question and the fact that the fuses are burning like a cannon fuse (time fuse). Definitely antique aged boomstoff. A deliberate ambush would have at the very least used snap trap detonators which would have sounded like a mouse trap going off and possibly det cord to set everything off at once (see my post above for the detonation times of det cord and primacord). What it appears we have here is a lot of old explosives that appear to be getting disposed of and at the same time, closing off an old and dangerous mine unfit for human exploration.
It works on the automatic ambush principle but uses time fuses instead of det cord.
The trigger is a simple friction match type (no "snap") and the fuses are cut to length to achieve an near simultaneous detonation of all the distributed crates.
It is only when the individual fuses to each crate emerge from hiding (until now probably buried in sand) that the burning fuses are visible, and by then it's way to late to do anything but run.
Considering the age of the explosives, this trap could have been set almost a century ago, long before fancy stuff like PETN and plastic tubing were available.