Creative. Imaginative. Complicated.Warrl wrote:Ah, let's see... my last half-dozen D&D characters, not necessarily in any particular order, all 4E except as noted:oldmanmickey wrote:Now i am curious. I wonder what a study of what type of person plays what class in a RPG would show. I usually play a tank class myself.DinkyInky wrote: There's a reason I play a tank class in RPG's.
* A pixie shaman.
* A warlord, thrown-sword specialist.
* A gnome bard (blatant ripoff, with a twist, of a fairy-tale character with some inspiration from a Disney Princess movie, only female in this list, only one I've also used in any other context).
* An eladrin fighter/ranger. When asked what he does, he usually shows two sword-hilts and says "I dance". He means it.
* An archer warlord, in a very large group that also had a pacifist cleric.
* A barbarian/cleric (3.5E, and if I were doing it over again I'd make the character sheet pure cleric and roleplay it pure barbarian).
What type of person would that indicate I am?
We Were Stupid 2016-02-23
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- GlytchMeister
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Re: We Were Stupid 2016-02-23
He's mister GlytchMeister, he's mister code
He's mister exploiter, he's mister ones and zeros
They call me GlytchMeister, whatever I touch
Starts to glitch in my clutch!
I'm too much!
He's mister exploiter, he's mister ones and zeros
They call me GlytchMeister, whatever I touch
Starts to glitch in my clutch!
I'm too much!
- Gyrrakavian
- Posts: 782
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Re: We Were Stupid 2016-02-23
Dependent on the material, that sounds like a "rune soldier". Which is also the name of a rather funny anime.GlytchMeister wrote:In Skyrim, the first things I focus on leveling are Smithing, Enchanting, and Speechcraft. In fights, I use a sword, shield, and heavy armor, and prefer to charge enemy bowmen. My gear is almost always self-made, so I have the best gear I can get.
Once I max that stuff out, I move to archery and sneaky stuff.
Besides enchanting and Shouts, I hardly ever use magic. I can kill a legendary dragon with a sneak attack bow shot followed by hitting it in the face with my sword several times faster than I can with destruction magic.
I have no idea what that makes me. A spellsword? Magic knight? I don't know the terminology. All I know is my weapons and armor are friggin awesome.
"Occam's razor is a fine thing, but the universe is a Rube-Goldberg machine."
- Catawampus
- Posts: 2145
- Joined: Fri Jul 12, 2013 10:47 pm
Re: We Were Stupid 2016-02-23
Is that a typo, or is that some sort of a thing that I've just never heard of? I'm now envisioning a boot camp for paranormal kids where they're trained in bounding overwatch techniques. Which might be something entertaining to observe. . .from a safe distance. . .perhaps via very long-distance telepresence. . .oldmanmickey wrote:. . .a bounding camp out. . .
Re: We Were Stupid 2016-02-23
Maybe it's a special event for kangaroo shifters.Catawampus wrote:Is that a typo, or is that some sort of a thing that I've just never heard of? I'm now envisioning a boot camp for paranormal kids where they're trained in bounding overwatch techniques. Which might be something entertaining to observe. . .from a safe distance. . .perhaps via very long-distance telepresence. . .oldmanmickey wrote:. . .a bounding camp out. . .
- oldmanmickey
- Posts: 1656
- Joined: Fri Aug 08, 2014 4:41 pm
Re: We Were Stupid 2016-02-23
yea that's twice this week my friend the spell check got me. it should be bonding, not bounding.Warrl wrote:Maybe it's a special event for kangaroo shifters.Catawampus wrote:Is that a typo, or is that some sort of a thing that I've just never heard of? I'm now envisioning a boot camp for paranormal kids where they're trained in bounding overwatch techniques. Which might be something entertaining to observe. . .from a safe distance. . .perhaps via very long-distance telepresence. . .oldmanmickey wrote:. . .a bounding camp out. . .
Dear, don’t bore him with trivia or burden him with your past mistakes. The happiest way to deal with a man is never to tell him anything he does not need to know. L. Long
- Hansontoons
- Posts: 998
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Re: We Were Stupid 2016-02-23
Took the quiz, "Lawful Good Human Sorcerer".Gyrrakavian wrote:I've never played D &D but according to a rather extensive (100+ questions) quiz I've taken a few times, I'm a level 3 neutral good/chaotic neutral human cleric. EDIT Found it! What D&D Character Am I?oldmanmickey wrote:Now i am curious. I wonder what a study of what type of person plays what class in a RPG would show. I usually play a tank class myself.DinkyInky wrote: There's a reason I play a tank class in RPG's.
In games like The Elder Scrolls series, I tend to want to 'do all of the things' with a preference for rthe more balanced races/classes and ranged weaponry/magic. I'm m the guy who would enchant arrows with soul-stealer traps so I could enchant more gear.
In Minecraft, I've got a couple of different bows I keep on my character witg various high level enchants. I'm pretty sure i've got more enchants on my bows than I do on any of my swords.
Guess that suits me. Several years back, a LoTR exhibit came to local museum. One part of it was a "What character are you". I was a wizard, due to the eyebrows.
And I like explosions. Reminds me of a line in a movie, "Some call me, Tim..."
- DinkyInky
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Re: We Were Stupid 2016-02-23
Two results... Got Lawful Neutral Elven Ranger, and Lawful Evil Elven Paladin. So unsurprised.
Glytch, nice LoEG clip.
Glytch, nice LoEG clip.
Yanno how some people have Angels/Devils for a conscience? I have a Dark Elf ShadowKnight and a Half Elf Ranger for mine. The really bad part is when they agree on something.
Aphyon chu kissa whol l'jaed.
--Safyr Drathmir
Aphyon chu kissa whol l'jaed.
--Safyr Drathmir
- Sgt. Howard
- Posts: 3338
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- Location: Malott, Washington
Re: We Were Stupid 2016-02-23
I came up "Lawful Good Gnome Paladin"... WTF???
"Paladin, Paladin, where do you roam?
Paladin, Paladin, you're just a gnome..."
"Paladin, Paladin, where do you roam?
Paladin, Paladin, you're just a gnome..."
Rule 17 of the Bombay Golf Course- "You shall play the ball where the monkey drops it,"
I speak fluent Limrick-
the Old Sgt.
I speak fluent Limrick-
the Old Sgt.
- GlytchMeister
- Posts: 3733
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Re: We Were Stupid 2016-02-23
I was hoping someone would recognize it!DinkyInky wrote:Glytch, nice LoEG clip.
The problem with a lot of these questions is that some of them have several answers that are equally valid for me. And some have no valid answer at all.
That one about how well can you handle booze? Yeah, I've never had more than a sip. And I usually spit that sip out. Error 404 answer not found.
He's mister GlytchMeister, he's mister code
He's mister exploiter, he's mister ones and zeros
They call me GlytchMeister, whatever I touch
Starts to glitch in my clutch!
I'm too much!
He's mister exploiter, he's mister ones and zeros
They call me GlytchMeister, whatever I touch
Starts to glitch in my clutch!
I'm too much!
- DinkyInky
- Posts: 2382
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- Location: Where there's more than Corn.
- Contact:
Re: We Were Stupid 2016-02-23
ROFLMAO. Sounds like an EverQuest quiz versus a D&D one. "Oi anklebiter, keep it up, and you'll make me a fine tray of gnome cookies."Sgt. Howard wrote:I came up "Lawful Good Gnome Paladin"... WTF???
"Paladin, Paladin, where do you roam?
Paladin, Paladin, you're just a gnome..."
Yanno how some people have Angels/Devils for a conscience? I have a Dark Elf ShadowKnight and a Half Elf Ranger for mine. The really bad part is when they agree on something.
Aphyon chu kissa whol l'jaed.
--Safyr Drathmir
Aphyon chu kissa whol l'jaed.
--Safyr Drathmir
- oldmanmickey
- Posts: 1656
- Joined: Fri Aug 08, 2014 4:41 pm
Re: We Were Stupid 2016-02-23
curious, mine was Neutral Good Human Wizard (8th Level)
Dear, don’t bore him with trivia or burden him with your past mistakes. The happiest way to deal with a man is never to tell him anything he does not need to know. L. Long
-
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- Joined: Tue Jul 31, 2012 9:34 pm
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Re: We Were Stupid 2016-02-23
I came up Neutral Good Human Wizard (7th level).oldmanmickey wrote:curious, mine was Neutral Good Human Wizard (8th Level)
I don't know a lot about D&D. Do we have a noncompetition agreement with the Park, Reverse, and Drive Wizards?
Saccharomyces cerevisiae is the linchpin of civilization.
- oldmanmickey
- Posts: 1656
- Joined: Fri Aug 08, 2014 4:41 pm
Re: We Were Stupid 2016-02-23
no, those only cover stick wizards. automatics can go up against anyoneTypeminer wrote:I came up Neutral Good Human Wizard (7th level).oldmanmickey wrote:curious, mine was Neutral Good Human Wizard (8th Level)
I don't know a lot about D&D. Do we have a noncompetition agreement with the Park, Reverse, and Drive Wizards?
Dear, don’t bore him with trivia or burden him with your past mistakes. The happiest way to deal with a man is never to tell him anything he does not need to know. L. Long
Re: We Were Stupid 2016-02-23
How about semiautomatics?oldmanmickey wrote:no, those only cover stick wizards. automatics can go up against anyoneTypeminer wrote:I came up Neutral Good Human Wizard (7th level).oldmanmickey wrote:curious, mine was Neutral Good Human Wizard (8th Level)
I don't know a lot about D&D. Do we have a noncompetition agreement with the Park, Reverse, and Drive Wizards?
- Sgt. Howard
- Posts: 3338
- Joined: Tue Jul 31, 2012 11:54 pm
- Location: Malott, Washington
Re: We Were Stupid 2016-02-23
FULL automatics can go up against anyone- SEMI- automatics are a bit more limited
Rule 17 of the Bombay Golf Course- "You shall play the ball where the monkey drops it,"
I speak fluent Limrick-
the Old Sgt.
I speak fluent Limrick-
the Old Sgt.
- Opus the Poet
- Posts: 2457
- Joined: Wed Aug 01, 2012 12:24 am
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Re: We Were Stupid 2016-02-23
DinkyInky wrote: There's a reason I play a tank class in RPG's.
oldmanmickey wrote: Now i am curious. I wonder what a study of what type of person plays what class in a RPG would show. I usually play a tank class myself.
No surprise, I'm a chaotic good wizard but 7th level was a bit of a surprise.Gyrrakavian wrote: I've never played D &D but according to a rather extensive (100+ questions) quiz I've taken a few times, I'm a level 3 neutral good/chaotic neutral human cleric. EDIT Found it! What D&D Character Am I?Took the quiz, "Lawful Good Human Sorcerer".Hansontoons wrote: In games like The Elder Scrolls series, I tend to want to 'do all of the things' with a preference for rthe more balanced races/classes and ranged weaponry/magic. I'm m the guy who would enchant arrows with soul-stealer traps so I could enchant more gear.
In Minecraft, I've got a couple of different bows I keep on my character witg various high level enchants. I'm pretty sure i've got more enchants on my bows than I do on any of my swords.
Guess that suits me. Several years back, a LoTR exhibit came to local museum. One part of it was a "What character are you". I was a wizard, due to the eyebrows.
And I like explosions. Reminds me of a line in a movie, "Some call me, Tim..."
I ride my bike to ride my bike, and sometimes it takes me where I need to go.
- Gyrrakavian
- Posts: 782
- Joined: Fri Dec 19, 2014 11:22 pm
Re: We Were Stupid 2016-02-23
“How did you get so far from home? (hold last note)Sgt. Howard wrote:I came up "Lawful Good Gnome Paladin"... WTF???
"Paladin, Paladin, where do you roam?
Paladin, Paladin, you're just a gnome..."
Little tiny powerful paladin gnome."
"Occam's razor is a fine thing, but the universe is a Rube-Goldberg machine."
- Gyrrakavian
- Posts: 782
- Joined: Fri Dec 19, 2014 11:22 pm
Re: We Were Stupid 2016-02-23
Yeah, such is the nature of professionally written personality tests. It's a fair sight better than some 10 question quiz, though.GlytchMeister wrote:I was hoping someone would recognize it!DinkyInky wrote:Glytch, nice LoEG clip.
The problem with a lot of these questions is that some of them have several answers that are equally valid for me. And some have no valid answer at all.
That one about how well can you handle booze? Yeah, I've never had more than a sip. And I usually spit that sip out. Error 404 answer not found.
Though on the note of such things, I took the Wizards of the Coast class quiz and got 'invoker'. That's still a type of cleric, right? The description made me laugh a bit as my first name literally translates to “law of God". Though, to be fair I had no idea what half the jargon meant.
"Occam's razor is a fine thing, but the universe is a Rube-Goldberg machine."
- lake_wrangler
- Posts: 4300
- Joined: Sun Aug 05, 2012 8:16 am
- Location: Laval, Québec, Canada
Re: We Were Stupid 2016-02-23
I'm not into roleplaying games, but I WAS curious... Here's my result:
You Are A:
Lawful Good Human Ranger/Cleric (3rd/3rd Level)
Ability Scores:
Strength- 15
Dexterity- 12
Constitution- 16
Intelligence- 16
Wisdom- 15
Charisma- 13
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
---------------------------------------------------------
And by answering three questions which I had not answered the first time (although the answers do not quite have the best choices for me), my scores and levels remain the same, but my primary class changes from Ranger to Paladin:
Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
------------------------------------------------
So... I've looked at the survey statistics, on that page, but still... Are my results any good?
You Are A:
Lawful Good Human Ranger/Cleric (3rd/3rd Level)
Ability Scores:
Strength- 15
Dexterity- 12
Constitution- 16
Intelligence- 16
Wisdom- 15
Charisma- 13
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
---------------------------------------------------------
And by answering three questions which I had not answered the first time (although the answers do not quite have the best choices for me), my scores and levels remain the same, but my primary class changes from Ranger to Paladin:
Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
------------------------------------------------
So... I've looked at the survey statistics, on that page, but still... Are my results any good?
- Jabberwonky
- Posts: 2963
- Joined: Sun Aug 12, 2012 8:11 am
- Location: Houston, Texas
Re: We Were Stupid 2016-02-23
Neutral Good Human Sorcerer (6th Level)
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 15
Intelligence- 13
Wisdom- 11
Charisma- 12
Alignm
Neutral Good Human Sorcerer (6th Level)
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 15
Intelligence- 13
Wisdom- 11
Charisma- 12
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 15
Intelligence- 13
Wisdom- 11
Charisma- 12
Alignm
Neutral Good Human Sorcerer (6th Level)
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 15
Intelligence- 13
Wisdom- 11
Charisma- 12
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
"The price of perfection is prohibitive." - Anonymous