I know I've heard this before, and I'm pretty sure it came from a movie, but I can't seem to place it.Sgt. Howard wrote: ↑Fri May 08, 2020 10:39 am"It rendered the tea undrinkable, even by American standards,"
Could you refresh my memory?
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I know I've heard this before, and I'm pretty sure it came from a movie, but I can't seem to place it.Sgt. Howard wrote: ↑Fri May 08, 2020 10:39 am"It rendered the tea undrinkable, even by American standards,"
Yeah. Economically, hand-drawn animation is a bit of a hard cel.Opus the Poet wrote: ↑Tue May 12, 2020 2:58 am Now we know why there haven't been new comic posts for a while, animation is like a week's worth of comic drawings for a few seconds of video time. At 24 frames per second for full animation that's 6 days of Wapsi comics per second of video.
Actually, even Disney classical animation is only twelve images per second; each one is shot twice.Opus the Poet wrote: ↑Tue May 12, 2020 2:58 am Now we know why there haven't been new comic posts for a while, animation is like a week's worth of comic drawings for a few seconds of video time. At 24 frames per second for full animation that's 6 days of Wapsi comics per second of video.
Having watched great deal of after school programming, I'd puzzled out things like that.
The original "Mary Poppins"- Mr. Banks is reciting history to the Manager of the Bank he works for.lake_wrangler wrote: ↑Tue May 12, 2020 10:14 amI know I've heard this before, and I'm pretty sure it came from a movie, but I can't seem to place it.Sgt. Howard wrote: ↑Fri May 08, 2020 10:39 am"It rendered the tea undrinkable, even by American standards,"
Could you refresh my memory?
In Disney animation {and Looney Tunes, too, i think} the lead animator does "key frames" beginning and ending a sequence, and the "in-betweeners" fill in the frames in between - at twelve frames per second, and then each is shot twice.
Another thing you might not have noticed on HB animation - only the character who is talking is actually moving in most cases.Atomic wrote: ↑Tue May 12, 2020 8:59 pm This is where Hanna-Barberra make their mint - they looked at animation as a process and came up with the floating character on a looping background. Similarly, freeze bodies and moving heads. That's why most every H-B character had a collar or scarf to allow for head positioning without sweating the lineup too much. Ditto arms/legs in walking/running sequences. Since 3/4 of the frame was static or stepped background, the work load was reduced big time.
People talking without moving their chins was one of my peeves with H-B "animation".TazManiac wrote: ↑Wed May 13, 2020 8:34 amHaving watched great deal of after school programming, I'd puzzled out things like that.
(I'm one of those annoying Under-Achieving Phenoms you've heard so much about...)
There is another related class where the whole head is static and only the mouth area is animated.