See A Light 2013-02-14

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Dave
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See A Light 2013-02-14

Post by Dave »

And, with luck, it will not be the headlight of an oncoming freight train...
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Yamara
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Re: See A Light 2013-02-14

Post by Yamara »

I wonder if sirens remember their births.

As in, are they conscious while still in the egg?
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shadowinthelight
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Re: See A Light 2013-02-14

Post by shadowinthelight »

No! Don't go towards the light! Oh, wait... actually yes, go towards the light this time. :roll:

Odd note, I can see the new page fine from my phone but on the computer I still get yesterday's page even using the force refresh command.
Fake edit: just tried again and it finally updated.
Julie, about Wapsi Square wrote:Oh goodness yes. So much paranormal!

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zachariah
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Re: See A Light 2013-02-14

Post by zachariah »

Dave wrote:And, with luck, it will not be the headlight of an oncoming freight train...
Without luck it will be New Jersey.
Ambush questions are fun. Watching the mental impact of them as they distort, or crumble, opinions based on faulty logic.
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Re: See A Light 2013-02-14

Post by zachariah »

T minus 3...2...1. We have lift off. Testing the new orbital catapult inspired by Jules Verne.

Please fasten seat belts. Return the passengers to an upright position. It will be a one point landing.

This cannot be a trap. The location of the explosives, the cart positioned for the fast exit. It was meant to destroy the tunnel and let the person who lit the fuse a fast way out. This fuse burned quickly due to how fast it made it to the crates further down the tunnel. So fast means of exit was needed, hence the cart. Girls I hope you're wearing good walking shoes. It's a long way to the next portal unless Asti has a lot longer flight endurance than she looks like.
Ambush questions are fun. Watching the mental impact of them as they distort, or crumble, opinions based on faulty logic.
sheik
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Re: See A Light 2013-02-14

Post by sheik »

zachariah wrote:T minus 3...2...1. We have lift off. Testing the new orbital catapult inspired by Jules Verne.
I was thinking it better resembled the Nazi V-3 cannon, at least in principle.
The funny thing is, the cart might actually be going UP hill and it will land in a great big pile of rock chips.
Or at least our favorite Siren can act as Kat's parachute.
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KnightDelight
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Re: See A Light 2013-02-14

Post by KnightDelight »

Kath should get down lower if she doesn't want the top of her head sheared off.

It would be fun for mom to suddenly appear in the cart due to an ability of sirens to poit-home in on their child's distress cry. At least she could then use the famous line "Where are we going and why are we in this basket?"
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Re: See A Light 2013-02-14

Post by My2Cents »

zachariah wrote:This cannot be a trap. The location of the explosives, the cart positioned for the fast exit. It was meant to destroy the tunnel and let the person who lit the fuse a fast way out. This fuse burned quickly due to how fast it made it to the crates further down the tunnel. So fast means of exit was needed, hence the cart.
Its a trap.
  • You don't initiate a fuse deep in the mine to detonate explosive between you and the entrance. You set up the fuse so it starts outside the entrance and burns in to the explosives.
  • Mine cars are not rollercoasters, there is nothing holding them down on the tracks. Top safe speed is about a jog. At the speed they are going, which the hypothetical demolitions person would also have to achieve to get to minimum safe distance, they have burned through their next 2 lifetimes worth of luck already.
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shadowinthelight
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Re: See A Light 2013-02-14

Post by shadowinthelight »

My2Cents wrote:You don't initiate a fuse deep in the mine to detonate explosive between you and the entrance. You set up the fuse so it starts outside the entrance and burns in to the explosives.
We didn't see where the fuse was at the start, it very well could have led outside. I'm pretty sure burning oil on the ground would be able to light a fuse at any point, it doesn't have to ignite at the tip.
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Jay-Em
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Re: See A Light 2013-02-14

Post by Jay-Em »

:D :lol:
I am having a ball here.
Great that Paul thought it opportune to inject some light-hearted (though loud) slapstick, after all the blood,anxt&gore (I like blood&gore, but there's only só much anxt I can stand)

Tina & Atsali. As destructive as bugs and daffy.
but, why 42?
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Bud_Fanboi
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Re: See A Light 2013-02-14

Post by Bud_Fanboi »

Reluctantly crouched in a darkened mine,
Hearts pumping and thumping in time.
the TNT flashes, the flames go up.
churning and burning, they yearn for the cusp.
they deftly maneuver and muscle for rank,
Luck burning fast on an empty tank.
reckless and wild, they pour through the turns.
their prowess is potent and secretly stern.
as they speed to the finish, the lights go down.
the adventurer and siren they get out of town.

With apologies to Cake for the butchering of the song lol.
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Re: See A Light 2013-02-14

Post by Fairportfan »

I do love the fact that, in movies and comics, no matter how many explosions go off in your immediate vicinity, you can still hear each other talk in not-terribly-loud voices.
Not even duct tape can fix stupid. But it can muffle the noise.
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illiad
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Re: See A Light 2013-02-14

Post by illiad »

Fairportfan wrote:I do love the fact that, in movies and comics, no matter how many explosions go off in your immediate vicinity, you can still hear each other talk in not-terribly-loud voices.
I'm sure you have heard of cartoon physics... :)

But seriously, I have some friends that will have a full conversation, while standing in front of a pub band at full volume.. :roll: and I can barely hear what they are saying, much less why they seem to be ignoring the band they came to see!!!! :o :/
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Re: See A Light 2013-02-14

Post by as363 »

The song line "Taa Raah Raah BOOM de ay" does come to mind while reading this !
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Re: See A Light 2013-02-14

Post by Atomic »

Ok -- since no one else has said it....

Wow! Looks like the girls are having a blast!

...


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RunningBull
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Re: See A Light 2013-02-14

Post by RunningBull »

"The explosions are catching up to us"? This sounds like one of those controlled demolitions you see nowadays where they bring down a building in one spot. At any rate it looks like they are in for one really bumpy landing! It almost looks like something the mythbusters would put together to find out if the cart goes any faster with the explosions bearing down on them.
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Julie
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Re: See A Light 2013-02-14

Post by Julie »

Again....WHEEEEEE! :P

Also, I feel like Kat may have shorter hair when they get out of here...or she's more flame-retardant than most people. :P
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Re: See A Light 2013-02-14

Post by TheDOCTOR »

......and PHIX appears and asks, "What is it, Little One?" :lol: Nah, too obvious. ;)
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Dave
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Re: See A Light 2013-02-14

Post by Dave »

RunningBull wrote:"The explosions are catching up to us"? This sounds like one of those controlled demolitions you see nowadays where they bring down a building in one spot. At any rate it looks like they are in for one really bumpy landing!
Based on what was shown yesterday, it appears that the crates of exploding dynamite were connected together with some form of burning fuse (probably not a high-velocity detonation cord). So, it would take some seconds for the flame-front to travel along the fuse and trigger each batch of dynamite. Seems to be moving faster than the cart, apparently... a fast fuse but maybe not a "quickmatch" type.

As to the bumpy landing: if Atsali manages to pull her wits together quickly enough after the cart flies out of the end of the tunnel, she might be able to enwing and pull Katherine up safely into the air before the card goes kersmash into something solid.

Depending on just where the tunnel comes out into the open, tomorrow's strip could be a literal Friday cliffhanger!
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Re: See A Light 2013-02-14

Post by sheik »

Fairportfan wrote:I do love the fact that, in movies and comics, no matter how many explosions go off in your immediate vicinity, you can still hear each other talk in not-terribly-loud voices.
Yeah, in RL both of them should be stone deaf and bleeding from the ears long (seconds?) ago.
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