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Model TARDIS - visibly dimensionally transcendent...

Posted: Wed Dec 26, 2012 5:17 pm
by Fairportfan

Re: Model TARDIS - visibly dimensionally transcendent...

Posted: Wed Dec 26, 2012 6:54 pm
by ShneekeyTheLost
Not bad. At least he's using the right programs with Blender and Unity.

And the latest version of Blender really is a lot more user friendly than previous versions. The hotkeys and controls are more intuitive now, and there's more documentation available.

Re: Model TARDIS - visibly dimensionally transcendent...

Posted: Thu Dec 27, 2012 1:47 am
by NOTDilbert
o.O :o :ugeek: 8-)

Re: Model TARDIS - visibly dimensionally transcendent...

Posted: Thu Dec 27, 2012 2:50 am
by MerchManDan
I LOVE IT!! :mrgreen: Man, when I was little & dreaming of the future, this sort of thing simply never occured to me. "Virtual reality" has been around for a long time, but somehow I'd never even heard of "augmented reality" until I started playing ShadowRun a few years ago. And now AR is quickly getting bigger than VR.

Re: Model TARDIS - visibly dimensionally transcendent...

Posted: Thu Dec 27, 2012 3:20 am
by Fairportfan
There are apps for both Android and iPhone that know where you are, and if you use the camera to look at your surroundings, can overlay information and other stuff about the location or buildings, businesses, etc., on your phone's screen.

Re: Model TARDIS - visibly dimensionally transcendent...

Posted: Thu Dec 27, 2012 5:58 am
by MerchManDan
...yes, I'm aware. That's what I was talking about. :|