There is always an animal element to human relationships, but to attain civilization is to pursue goals higher than the merely animal. Central to this is the concept of
consenting adults, and while it's a phrase familiar to bedroom time, it applies across all non-barbaric activities. Commerce. Travel. Communication. Assembly. Industry. Self-government.
Rules lawyers always try to tweak what consent means or what an adult is. But we all know what rules lawyers are trying to do. Game a system to their unjust advantage.
To gain a reward without earning it, and then acting like they did.
And so to fantasy worlds. Wapsi sphinx culture has no room for civilization. It's all warriors and respect and a hierarchy of coercion.
This is where the civilized confuse and frustrate the barbaric: They get things done without blood being spilt on the spot, and the results are usually superior on their face. And thus niceness isn't weakness. Humans always have the barbaric to fall back on, or to outsource, but the consequences of losing civilization, individually or in total, are the tragedies the Greek playwrights wisely warned about. Nightmares so terrible only a god's intervention could fix it.
Fantasy lives every day in the mind. Impossible adventure vacations. That unicorn pony with a jetpack. Sunflowers that talk.
And of course... Friends who pop back unscarred after you eviscerate them. Enemies that don't pop back after you eviscerate them. Buttons to erase people you don't like, or to make them agree with you absolutely.
When we're asleep, the conscious drivers of these desires aren't shut down, but they are thrown into the back of the car with the rest of the kids. And so dreams wind up as strange symbols and nonsense plots that are still dripping with meaning. They often reveal things about ourselves-- and others!-- that the rational waking mind was too busy or unimaginative to find out for itself.
I sometimes wonder what the dreams of those who enjoy coercion must be like. I suppose one would have to connect minds to find out.
nightmare (n.)
late 13c., "an evil female spirit afflicting sleepers with a feeling of suffocation," compounded from
night +
mare (3) "goblin that causes nightmares, incubus." Meaning shifted mid-16c. from the incubus to the suffocating sensation it causes. Sense of "any bad dream" first recorded 1829; that of "very distressing experience" is from 1831. Cognate with Middle Dutch
nachtmare, German
Nachtmahr.
If Jet is becoming a nightmare, even to herself, it must derive from the life she leads, the one she has fought to escape. She has attained her every public desire, she is a winner in every material way, could go on to judge more winners on Tyra Banks, and demands the impossible from all others who see her face. Little wonder someone nearby finds this "intriguing", and sees this as a job for the one who rejected her.
And as for Blackwing's promise: Oh yes. In a universe of many gods, even if oneself was not a vaunted Doorway, one needs to learn self-defense of the spirit. There are far far worse things out there than a human acquaintance with PTSD to contend with. Ancient Etheitian souls bleeding into one another. Nu gui commanding invincible robots. Demons and demigods and Titans and
unnamed faceless entities with wings.
They yearn too.