Full-body VR suit shown at CES

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Full-body VR suit shown at CES

Post by AnotherFairportfan » Fri Jan 12, 2018 1:56 pm

Justin Pot/DicitalTrends wrote:The suit uses an “electro-tactile haptic feedback system” to really put you inside the games you’re playing. “It covers the entire body. Currently we have 68 channels, we’re going to expand to even more by the time we hit the consumer level,” Mikhalchuk said. “It provides the sensations, anything from stroke to hard impact … but the hard impact we’ve specifically limited to the own wearer’s strength, not to damage any tissue or anything, to keep it safe.”

In theory, you’ll be able to feel when you bump into walls, or reach out to touch something in-game.

“Our electro-tactile haptic feedback system gives you the ability to touch and feel objects inside the virtual world,” says the project’s Kickstarter page.

The haptic feedback system, which stimulates your nerves directly with electricity so you can “feel” things in the virtual environment, is already common in the world of physical therapy. It’s likely the suit could be useful in those contexts, but for now the marketing seems focused squarely on the virtual reality market, a market that Mikhalchuk thinks is slowly reaching its potential.
Sixty-eight channels but they're adding more...

I think one more, at least.

And does it come in male and female models?

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Re: Full-body VR suit shown at CES

Post by lake_wrangler » Sat Jan 13, 2018 7:27 am

I thought we already had something much better than those 68 channels, in the currently existing model...

It's called Real Life, in the Real World... 8-)

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Re: Full-body VR suit shown at CES

Post by Dave » Sat Jan 13, 2018 11:02 am

lake_wrangler wrote:I thought we already had something much better than those 68 channels, in the currently existing model...

It's called Real Life, in the Real World... 8-)
Well, yes. As was pointed out in "The Matrix", each of us is already wearing a much more effective "haptic suit" based on direct neural implants. It's so good that most of us entirely forget that it's there. The optical goggles are very good as well, except for a lamentable tendency of the phosphors and focus system to deteriorate with age (we usually interpret this as the effect of cataracts).

To make matters even more complicated... our robotic AI masters have done advanced studies in theoretical physics and have confirmed that the holographic principle is true. The entire 3D universe in which we and they appears to exist, is actually just a projection of a static 2D hypersurface. They've concluded that all of the information on that surface (which generates the appearance of our evolving 4D space-time) shows clear signs that it's artificially-created. The information isn't very coherent, though... more like crayon scribblings.

So, in the end, we and our robotic AI masters are just the results of the equivalent of finger-painting by a moderately-bright kindergarten student in a hyperplane known as ʑʄɣ. Wearing a haptic gaming suit like the one shown at CES just adds an additional level of virtualization... sort of like running a DOS port of my old Adventure 550 game interpreter, under DOSBOX, using the Linux operating system running in a VMWare virtual machine on a Windows server.

Good times indeed!
Last edited by Dave on Sun Jan 14, 2018 12:17 am, edited 1 time in total.

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Re: Full-body VR suit shown at CES

Post by Typeminer » Sat Jan 13, 2018 8:50 pm

A brief comment from Aldous Huxley:

*Ahem* Wha'd I tell ya? 8-)
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