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Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 9:01 pm
by AmriloJim

Re: Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 9:09 pm
by Dave
Working within the scope of the problem may turn out to be a bit tricky for Nadette.

Her form is so variable that she simply may not understand why you cannot just assume the existence of a spherical chicken of uniform density!

Re: Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 9:12 pm
by Jabberwonky
I'm with Nadette on this one. I always found better solutions that were outside the box.
You don't always get points for originality...

Re: Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 9:17 pm
by AnotherFairportfan
Panel Two: Remember Jin's expression when she poked Brandi at the mall?

Re: Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 9:24 pm
by jwhouk
AnotherFairportfan wrote:Panel Two: Remember Jin's expression when she poked Brandi at the mall?
You mean this?

Re: Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 9:42 pm
by Sgt. Howard
1 grenade? Really? Are we talking the M-67? The Mills Bomb? A Model 24 steilhandgrenate? The Mk II? They all have different kill radiuses and throwing tendencies, with the Kraut 'potato masher' usually going the farthest. And ONLY ONE? If you cannot run away, pull the pin and shove it in your mouth. Grenades are not as effective as one might think.

Nadette has the right idea, but the wrong execution. A 12 gauge 'howdah' pistol has two shots before you reload... too slow for what your are describing as the issue. Get a submachinegun. Hold at eye level, turned sideways. Start with the magazine side to your left, to the left of the mob. Fire a burst across the mob at eye level until you hit the other side, allowing the barrel climb to move the weapon for you. This you count as 'one'. In equal pacing, count 'two, three' as you turn the weapon the other way and repeat from right to left again counting 'one'. "ONE, two, three, ONE, two, three..." It's called the 'Marine Waltz', it is the perfect way to cut through a crowd, it will not allow the gun to over heat and require very little practice to master... and yes, I know- most of you will never even get the chance to lay a hand on a submachinegun in your lifetime- well, neither will you encounter zombies...

Re: Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 9:47 pm
by jwhouk
I encounter zombies every day when I walk into work... Most of my co-workers at least say "hello" before ambling off in search of Cofffeeee... cofffeeee....

Re: Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 9:54 pm
by Sgt. Howard
jwhouk wrote:I encounter zombies every day when I walk into work... Most of my co-workers at least say "hello" before ambling off in search of Cofffeeee... cofffeeee....
... perhaps I should re-qualify that...

Re: Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 10:45 pm
by Lee M
Obviously the question is oversimplified. Everyone knows that gravitational pull is actually 9.8 m/s^2, don't they?

Re: Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 11:10 pm
by FreeFlier
jwhouk wrote:I encounter zombies every day when I walk into work... Most of my co-workers at least say "hello" before ambling off in search of Cofffeeee... cofffeeee....
Where I work there are a few that wander away in search of tea . . .

I've often said that if the competition wants to shut us down, they just have to figure out how to cut off the coffee supply . . .
Lee M wrote:Obviously the question is oversimplified. Everyone knows that gravitational pull is actually 9.8 m/s^2, don't they?
2% error . . . rounding errors and throwing-strength calibration errors are more significant.

I used to get into arguments with one checker on my design work because he insisted on using the correct density of .096 lb/in3 and I used .1 because it simplified the math . . . when you're talking about a total weight of less than 35 pounds, the difference is inconsequential, especially when the only real limitation is don't exceed 35 pounds for safety and ergonomic limitations . . . nobody will care if it's a little lighter than you said.

--FreeFlier

Re: Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 11:31 pm
by Sgt. Howard
Lee M wrote:Obviously the question is oversimplified. Everyone knows that gravitational pull is actually 9.8 m/s^2, don't they?
Given that the weight of the grenade and relative strength and height of the thrower along with the size of the mob and distance thereof were never brought into the formulary, I doubt the exact vector value given for gravitational pull will make a slipshine's worth of difference in the final calculations- I mean, even the timing of the fuse comes into play here and it was not mentioned either- pull the pin, huck to center mass and run the other way. Let some other egghead measure the splatter patterns and figure out if you did it right. The M-67 has a 4.5 second fuse... more or less... pull the pin, pop the spoon- there will be a loud 'snap'- count off two seconds THEN throw as hard as you can (if you want to be a real pro about it)... but you are just as likely to be using a grenade as you are to be using a submachinegun.

EASY SOLUTION- don't go where there are zombies

Re: Work Within the Story Problem 2016-02-01

Posted: Sun Jan 31, 2016 11:56 pm
by AnotherFairportfan
jwhouk wrote:
AnotherFairportfan wrote:Panel Two: Remember Jin's expression when she poked Brandi at the mall?
You mean this?
Yeah. That.
like.jpg
like.jpg (98.03 KiB) Viewed 8771 times

Re: Work Within the Story Problem 2016-02-01

Posted: Mon Feb 01, 2016 1:05 am
by GlytchMeister
I've always wondered if turning a climbing weapon sideways to do a sweep was feasible. Now I do. Thanks sarge!

Marine Waltz, you say? I prefer the Assassin's Tango.

Re: Work Within the Story Problem 2016-02-01

Posted: Mon Feb 01, 2016 1:27 am
by DilyV
I love Nadette's take on the problem!

Re: Work Within the Story Problem 2016-02-01

Posted: Mon Feb 01, 2016 1:59 am
by Gyrrakavian
Well, it's one way to try to get kids interested in math.

Re: Work Within the Story Problem 2016-02-01

Posted: Mon Feb 01, 2016 2:05 am
by TheDOCTOR
Hey that answer worked for Indiana Jones. :lol:

Re: Work Within the Story Problem 2016-02-01

Posted: Mon Feb 01, 2016 2:29 am
by FirehawkShadowchild
BLAM ... Headshot ...

Although letting Zombies come this close is dangerous all in itself. Especially with a horde in the immediate area and her making noise so close to herself ...
Not the best solution if you don't want to end up as Zombie-Food(TM) :)

Re: Work Within the Story Problem 2016-02-01

Posted: Mon Feb 01, 2016 2:43 am
by Dave
Sgt. Howard wrote:1 grenade? Really? Are we talking the M-67? The Mills Bomb? A Model 24 steilhandgrenate? The Mk II?
In a well equipped zombie-hunting expedition, somebody ought to be packing at least one BLU-82 daisy cutter!

Re: Work Within the Story Problem 2016-02-01

Posted: Mon Feb 01, 2016 3:34 am
by oldmanmickey
And while yall stand there trying to figure out the answer for the equation and discussing the finer merits of which weapons to kill a zombie with i am going to do a rapid tactical advance to the rear carrying my nice silent axe and sword. Anyone attempting to pass me will be tripped, don't get between the chubby guy and safety. No need for us all to be zombie chow.

Re: Work Within the Story Problem 2016-02-01

Posted: Mon Feb 01, 2016 3:42 am
by Opus the Poet
When the Zombie Apocalypse comes get a bike, or better yet have a bike now and have it ready. http://escapefromzombies.com/a-bicycle-is-the-best/