Raging Daughters theme park

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DinkyInky
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Re: Raging Daughters theme park

Post by DinkyInky » Thu Mar 21, 2013 9:17 pm

I see a Joker-esque pratfall in the near future with all this talk about bananas.
Yanno how some people have Angels/Devils for a conscience? I have a Dark Elf ShadowKnight and a Half Elf Ranger for mine. The really bad part is when they agree on something.

Aphyon chu kissa whol l'jaed.
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Re: Raging Daughters theme park

Post by Jabberwonky » Fri Mar 22, 2013 9:54 pm

DinkyInky wrote:I see a Joker-esque pratfall in the near future with all this talk about bananas.
Just watch your step, and don't wear...
Slippers.jpg
Slippers.jpg (16.24 KiB) Viewed 6503 times
slippers :lol:
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Re: Raging Daughters theme park

Post by MerchManDan » Fri Mar 22, 2013 10:56 pm

Jabberwonky wrote:slippers :lol:
Walkin' around in my banana shoes....

EDIT!! Repaired quote. :|
Last edited by MerchManDan on Mon Mar 25, 2013 5:22 am, edited 1 time in total.
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Re: Raging Daughters theme park

Post by DinkyInky » Sun Mar 24, 2013 10:03 pm

MerchManDan wrote:
Jabberwonky wrote:slippers :lol:
Walkin' around in my banana shoes....
For some reason without looking at the link, I hear that to the tune of, " No particular place to go".
Last edited by DinkyInky on Tue Mar 26, 2013 8:48 am, edited 2 times in total.
Yanno how some people have Angels/Devils for a conscience? I have a Dark Elf ShadowKnight and a Half Elf Ranger for mine. The really bad part is when they agree on something.

Aphyon chu kissa whol l'jaed.
--Safyr Drathmir

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Re: Raging Daughters theme park

Post by scantrontb » Mon Mar 25, 2013 9:57 pm

DinkyInky wrote:
MerchManDan wrote:[quote="Jabberwonky]slippers :lol:
Walkin' around in my banana shoes....
[/quote]For some reason without looking at the link, I hear that to the tune of, " No particular place to go".[/quote][/quote][/quote]
for me, it was the theme song to a kids show "Bananas in Pajamas!"
... i have no clue as to where the show is from or when it aired, but i just remember seeing a clip with the two actors dressed up as bananas, and them walking down a set of stairs singing the theme song ...
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Re: Raging Daughters theme park

Post by DinkyInky » Tue Mar 26, 2013 8:50 am

scantrontb wrote:
DinkyInky wrote:
MerchManDan wrote:[quote="Jabberwonky]slippers :lol:
Walkin' around in my banana shoes....
For some reason without looking at the link, I hear that to the tune of, " No particular place to go".[/quote][/quote][/quote]
for me, it was the theme song to a kids show "Bananas in Pajamas!"
... i have no clue as to where the show is from or when it aired, but i just remember seeing a clip with the two actors dressed up as bananas, and them walking down a set of stairs singing the theme song ...[/quote][/quote][/quote][/quote]Sad part is, a relative of mine worked on that, and I have not been able to find it on DVD. It was a really cute kids show.
Yanno how some people have Angels/Devils for a conscience? I have a Dark Elf ShadowKnight and a Half Elf Ranger for mine. The really bad part is when they agree on something.

Aphyon chu kissa whol l'jaed.
--Safyr Drathmir

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Re: Raging Daughters theme park

Post by jwhouk » Tue Mar 26, 2013 6:37 pm

And meanwhile, I'm singing "Tra-la-la, La la-la-laaa..."
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Re: Raging Daughters theme park

Post by NOTDilbert » Thu Apr 04, 2013 12:44 am

jwhouk wrote:Over Mesa Verde?
I thought it was "Over Macho Grande?"

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Re: Raging Daughters theme park

Post by jwhouk » Thu Apr 04, 2013 4:42 am

C'mon, work with me here, it's been decades since I first saw the film.
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Re: Raging Daughters theme park

Post by DinkyInky » Thu Apr 04, 2013 10:26 am

jwhouk wrote:And meanwhile, I'm singing "Tra-la-la, La la-la-laaa..."
Tra la la La la la laaaaa!
Yanno how some people have Angels/Devils for a conscience? I have a Dark Elf ShadowKnight and a Half Elf Ranger for mine. The really bad part is when they agree on something.

Aphyon chu kissa whol l'jaed.
--Safyr Drathmir

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Re: Raging Daughters theme park

Post by lake_wrangler » Mon Apr 15, 2013 7:18 pm

Jabberwonky wrote:Ooh! Frozen Fermented Banana Daiquiri onna stick!

:D
Innit spos'd to be "onna steeck?"
:mrgreen:

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Re: Raging Daughters theme park

Post by Dragon Hostler » Sun May 12, 2013 12:49 pm

Wasn't it; "Nacho-Grande"?

"Atsali's Zipline" ride with a sprung launching mechanism for a fast takeoff.

The "Haunted U-boat".
I've been in a preserved WWII sub in Galveston. USS Cavalla (SS-244)
Clean and neat they can be creepy and very claustrophopic, even knowing it was out of the water.
Not hard at all to make one downright scary.

"The Wormhole Waterslide" Very dark [but not completely] enclosed tube with 3 or more alternate mystery exits. Just thought of it, so it still has some engineering bugs to work out. Not sure if its' even applicable here but I like it.

The "Very Evil Dr. Custard" stands
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Re: Raging Daughters theme park

Post by Dragon Hostler » Sun May 12, 2013 1:09 pm

Some sort of Tepoztecal shooting gallery or baseball throw midway booth.
Maybe something like Beer Pong.

Tepoz plushies and concrete lawn ornaments, both as souvenirs and midway prizes.
Turn in the scratchoff tag on his bottom for a free drink.

Acacia's golfball throw. Accuracy would be OK but digital speed traps would be cooler.
Faster the throw, better the prize, souvenir data printout of course.
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Re: Raging Daughters theme park

Post by Dragon Hostler » Mon May 13, 2013 1:04 am

Just thought of another one.

Tepoz in a flytrap pinatas. [I laughed so hard I almost spit-up when I saw that one<G>]
Possibly a midway game, definitely a game prize and souvenirs.
Naturally, for an adult party the pinata can be loaded with some one-shot liquor bottles.
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Hostling dragons is similar to hostling horses, but ya need a bigger shovel, oh, and bigger nose plugs. Don't forget the nose plugs!

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Re: Raging Daughters theme park

Post by Dave » Mon May 13, 2013 9:36 am

Dragon Hostler wrote:Just thought of another one.

Tepoz in a flytrap pinatas. [I laughed so hard I almost spit-up when I saw that one<G>]
The hanging-upside-down-and-tied-up Tepoz? Pinata is good... or perhaps have him swinging back and forth as a target in the cork-shooting gallery. Tepoz plushies would be the prize, of course.

I like your wormhole waterslide (although it might have to wait until Paul gives us a place in the canon storyline into which it fits). The three-exit idea is neat and tricky but I agree that the engineering could be difficult. You don't want to just have the tunnel split into two or three partway through... think of the "your two legs decide to go in two different directions" rider-bisection potential... ouch! We'd need some sort of path-steering mechanism which can be operated to choose a random exit path, and which operates well before the rider reaches it and can be securely locked down when people are actually going through.

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Re: Raging Daughters theme park

Post by scantrontb » Mon May 13, 2013 8:54 pm

Dave wrote:
Dragon Hostler wrote: We'd need some sort of path-steering mechanism which can be operated to choose a random exit path, and which operates well before the rider reaches it and can be securely locked down when people are actually going through.
how about a large-ish circular funnel-like room that you enter from the rim kinda like a roulette wheel, or those charity coin well thingies where you set a coin vertically on it's edge on a little ramp at the top outer edge, then let go. as it rolls down the ramp it is aligned for a circular orbit around the surface of a curved funnel and as it gets lower in the funnel, it speeds up till it's rotating almost horizontally before gravity overcomes it's friction against the side of the funnel neck, and it looses it's grip on the narrowest, lowest part of the funnel, then it drops off into the collection bin...for this though, it would open into the 3 exits, with gates across them that are also part of the exit-path tube, when you enter at the top (one at a time of course) as you swirl around and around getting lower and lower in the funnel, one of the three or more door flaps open and all the water plus you goes out that flap, then a short time after you pass thru it, it re-closes and is reset for the next person. in the time between people, the water would just drain out the very very bottom and get pumped back to the the rest of the system. you could have it open when the victim... um, i mean guest... yeah that's it, GUEST is about half way down the funnel, that way they can SEE where the are going to go, and get prepared for it... but as they have lost all reference points to where they came in from up at the top, due to the lights flashing and color schemes, they're a bit disoriented and can't really tell WHICH one of the three it is.

alternatively, you could have a "Y" set up, that has a sliding central section. the inlet has only one pipe, of course, but there are three outlet paths, with a central, sliding (or rotating) portion that has short sections of curved pipes built in that when the slider is all the way to the left it routes you to the far RIGHT hand exit tube, when in the center it just shoots you straight thru, and when at the far right, it curves you to the far LEFT exit tube. the whole thing would slide back and forth in a framework that supports and strengthens it during the stresses of people passing thru it, then after they are thru, it shifts pathing for the next person. this would be a pretty tough thing to build if the requirements for guest throughput is high, as large strong thing, plus the water inside it, usually have high mass, and that takes some serious oomph! to move around rapidly, as well as ACCURATELY so you don't have the two tubes not line up correctly... ouchy! the other design has less moving parts, but has the extreme size of it's footprint, and the hinges of the flaps/doors themselves that have to be engineered to be smooth for people passing over them at high speeds without hurting them...

OR.. i just thought of this while rereading my post... how about combining them!, you get the swirrley room, then when you're about halfway down, the very bottom of the funnel rotates around to swap out exit tubes from one to another pathways, it would solve the hinge problem as you are passing thru a pipe, but you would still have to ensure accuracy of alignment, and it would also get rid of the "extra" two tube setups that are not used all the time, but still act against the system for their mass, in favor of just the single tube that rotates to face the exit paths. THAT could be easily engineered for the stresses and braced accordingly, and there isn't any "extra" water to be pumped around either, the water that's in the pipe as you enter is the same water that will be with you when you leave it too.
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Re: Raging Daughters theme park

Post by shadowinthelight » Mon May 13, 2013 10:49 pm

Scantronb, you should design deathtraps for evil lairs and such professionaly. You could make a killing.
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Re: Raging Daughters theme park

Post by Dragon Hostler » Mon May 13, 2013 11:25 pm

"The hanging-upside-down-and-tied-up Tepoz? Pinata is good... or perhaps have him swinging back and forth as a target in the cork-shooting gallery. Tepoz plushies would be the prize, of course."

Yeah, Monica wrapped him in a flystrip. Like the annoying little insect that he be.
The swinging target idea is good.

The Tepoz based prize and souvenir ideas are numerous.

Y'all have spent more thought on the wormhole waterslide idea than I have.
One should avoid a design that makes you feel like you're in a flushing toilet, at least not at Raging Daughters. [The Mario Bros. Plumbers Nightmare perhaps?]
Probably the easiest but not most attractive idea is a Russian Roulette system. I've been on some slides that instead of sitting on the slide apron then pushing off, which is time consuming, you walk into a vertical cylinder, then the operator opens the trap door. Faster loading and faster takeoff, plus you're typically able to face an audience at the moment of truth. So now you rack multiple cylinders and rotate them over several tubes... Say, anticipation mounts as you rotate past the tamer slides on your way to the big douche. Not as good as getting randomized in the dark IMO, but you have a very high usage rate, with only one operator station.
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Re: Raging Daughters theme park

Post by Atomic » Tue May 14, 2013 7:29 am

Dragon Hostler wrote: So now you rack multiple cylinders and rotate them over several tubes... Say, anticipation mounts as you rotate past the tamer slides on your way to the big douche. Not as good as getting randomized in the dark IMO, but you have a very high usage rate, with only one operator station.
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Yeah -- I'd stand in line for that one....
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Re: Raging Daughters theme park

Post by scantrontb » Tue May 14, 2013 7:25 pm

shadowinthelight wrote:Scantronb, you should design deathtraps for evil lairs and such professionaly. You could make a killing.
you think THAT'S evil... ha!, i got nothin' on the guys n gals that did the Grimtooth's Traps series... here's a wiki link that has the titles of all of them, look for the one's that say "Grimtooth's", the other ones are just the other stuff that company did and are not trap compilations.

now THAT'S evil!...
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